Ability Scores

Much of what your character does in the game depends on his or her six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a score, which is a number you record on your character sheet.

== Ability Score Summary ==
 * Strength
 * Measures: Natural athleticism, bodily power
 * Important for: Fighter
 * Racial Increases: Mountain dwarf (+2) Human (+1)


 * Dexterity
 * Measures: Physical agility, reflexes, balance, poise
 * Important for: Rogue
 * Racial Increases: Elf (+2) Halfling (+2) Human (+1)
 * Constitution
 * Measures: Health, stamina, vital force
 * Important for: Everyone
 * Racial Increases: Dwarf (+2) Stout halfling (+1) Human (+1)
 * Intelligence
 * Measures: Mental acuity, information recall, analytical skill
 * Important for: Wizard
 * Racial Increases: High elf (+1) Human (+1)
 * Wisdom
 * Measures: Awareness, intuition, insight
 * Important for: Cleric
 * Racial Increases: Hill dwarf (+1) Wood elf (+1) Human (+1)
 * Charisma
 * Measures: Confidence, eloquence, leadership
 * Important for: Leaders and diplomatic characters
 * Racial Increases: Lightfoot halfling (+1) Human (+1)

ABILITY SCORE GENERATION
We will be using a point buy calculator for this campaign in order to create optimal above average characters.

POINT BUY CALCULATOR: You have 38-42 POINTS to spend on abilities.

Quick Jump Menu

 * 1) Introduction
 * 2) Character Creation Overview
 * 3) Choosing a Race
 * 4) Choosing a Class
 * 5) Ability Scores
 * 6) Building a Backstory
 * 7) Customizing your Persona
 * 8) Equipment
 * 9) Magic and Spells
 * 10) Stepping into Faerodorn